Need for Speed: ProStreet

  • OS: Windows XP / Vista
  • CPU: 2.8 GHz
  • RAM: 512 MB
  • Graphics card: 128 MB
  • Memory requirements ( HDD): 8.1 GB

Need for Speed: ProStreet (short NFSPS ) is the eleventh part developed by Electronic Arts computer racing game series Need for Speed ​​, and appeared on 22 November 2007 released for Windows, Wii, PlayStation 2, PlayStation 3, PlayStation Portable and Xbox 360. The subtitle ProStreet had been denied by Electronic Arts at first, but was finally confirmed in the official announcement yet.

The multiplayer servers were shut down on 13 April 2012.

Gameplay

The gameplay of Need for Speed: Pro Street differs significantly from that of the predecessor. So, the game has a much simulationslastigere control than any predecessor. Therefore, the discharged in the game races are not illegal street race anymore, but will be held on paved, enclosed race courses. Also introduced was a new damage model, which is not only on the appearance of the vehicles, so an increasingly ramponierteres appearance, effect, but also on the driving behavior. Thus, it may also be the case that the vehicle is so badly damaged that it is incapable of moving. This inevitably means that the player is eliminated from the race.

There are four different racing modes, which can be varied further. The four race modes are: grip, drift, drag and speed. Grip races are classic race on lap courses. There is here in turn four different types of Grip races. With Grip- class racing the cars are divided according to performance in one of two groups A or B before the race, in group A, the slower and in group B are the faster vehicles. Group A starts here first. The player will be compared only with the car 's own class. The better this comparison looks, the more points the player receives. There are also normal grip races, where the division does not take place in different groups, so it is possible that cars of different power levels race against each other. The other grip - race modes are time trial races where the driver with the fastest lap time wins the race and the sector shootout. In this, the track is divided into four sectors, the driver with the highest speed in a sector dominated this and gets bonus points. The driver, who at the end of the race with the most points wins.

When drift there is only one classical drift mode in which the driver with the highest score wins; thereby give fast and steep drifts more points than others. When drag racing mode, there are then against three different sub - race modes. For all drag races there is a difference to the drag races the previous, insofar as that before the race first, they must be brought to the right temperature by a burnout, so spinning wheels, which affects the speed. There is a quarter-mile drag, half- mile drag and wheelie competition where the driver wins, the one with the front wheels is the longest in the air without falling over themselves.

The fourth race mode speed is again divided into two race modes, the top speed run and the Speed ​​Challenge. In the top- speed run control points are built on the track, where the driving speed is determined. The rider with the highest total speed wins the race. At the Speed ​​Challenge the driver who arrives first at a race at the other end of the line wins.

When a cart is damaged during a race, it can be repaired with repair and total loss coupons again. These can be obtained by race or purchased from reclaimed after the races play money.

The aim of the game is to be the top drivers of all elite organizations of the four types of races and finally the overall elite organization as a fictitious racer Ryan Cooper.

Rolling stock

The following cars are mobile in this part:

  • Acura Integra LS [A 1]
  • Acura NSX [A 1]
  • Acura Integra Type R
  • Aston Martin DB9 [A 2]
  • Aston Martin DBR9 [A 2]
  • Audi R8 [A 2]
  • Acura RSX
  • Audi RS4 [A 1]
  • Audi S3
  • Audi S4
  • Audi TT Quattro
  • BMW E46 M3
  • BMW E92 M3
  • BMW Z4 M Coupe
  • Bugatti Veyron 16.4 [A 2]
  • Cadillac CTS-V
  • Chevrolet Camaro Concept
  • Chevrolet Camaro SS
  • Chevrolet Chevelle SS
  • Chevrolet Cobalt SS
  • Chevrolet Corvette C2 Sting Ray
  • Chevrolet Corvette C6
  • Chevrolet Corvette Z06
  • Dodge Challenger
  • Dodge Challenger Concept [A 2]
  • Dodge Charger R / T
  • Dodge Viper SRT10
  • Ford Escort RS Cosworth
  • Ford Focus ST
  • Ford GT
  • Ford Mustang GT
  • Honda Civic CX Hatchback
  • Honda Civic Si
  • Honda S2000 [A 2]
  • Infiniti G35 Coupe
  • Koenigsegg CCX [A 2]
  • Lamborghini Gallardo Superleggera [A 2]
  • Lamborghini Murcielago LP640
  • Lancia Delta Integrale Evo [A 2]
  • Lexus IS350 [A 1]
  • Lotus Elise
  • Mazda RX -7
  • Mazda RX -8
  • Mazdaspeed 3
  • McLaren F1 [A 2]
  • Mercedes SL65 AMG [A 2]
  • Mitsubishi Eclipse
  • Mitsubishi Lancer Evolution IX MR -edition
  • Mitsubishi Lancer Evolution X
  • Nissan 240 SX S13
  • Nissan 350Z
  • Nissan GT -R
  • Nissan Silvia S15
  • Nissan Skyline R34
  • Pagani Zonda F
  • Plymouth Road Runner [A 2]
  • Pontiac GTO
  • Pontiac Solstice GXP [A 1]
  • Porsche 911 GT2 997
  • Porsche 911 GT3 [A 2]
  • Porsche 911 GT3 RS [A 2]
  • Porsche 911 Turbo 997
  • Porsche Carrera GT [A 2]
  • Porsche Cayman S
  • Seat Leon Cupra [A 2]
  • Shelby GT500
  • Subaru Impreza WRX STI
  • Toyota Corolla GT -S AE86
  • Toyota Supra
  • Volkswagen Golf GTI
  • Volkswagen Golf R32

Stretch

In this part, the following routes have been integrated:

  • Autobahn AVUS
  • Auto Polis
  • Chicago
  • Daikoku Futo
  • Ebisu Circuit
  • Infineon Raceway
  • Leipzig Test Track
  • Mondello Park
  • Nevada Desert Highway
  • Portland International Raceway
  • Shuto Expressway
  • Texas World Speedway
  • Tokyo Expressway
  • Willow Springs Raceway

Reception

In the trade press, the game was received quite differently depending on the version. So it reaches on the side depending on the version Metacritic.com a Metascore between 57% ( PSP) and 74 % (Nintendo DS) Blessed here is the realistic driving physics and the stable frame rate. Be criticized for being difficult control with drift racing and unspectacular lighting of the race, which would make the game look a bit like a stripped-down Gran Turismo.

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