Super Hexagon

Super Hexagon is one of Terry Cavanagh, developer of the game VVVVVV, developed action computer game. The music of the game was created by Chipzel. Features of the game are the high challenge level, as well as the minimalist implementation in a retro -style arcade style and techno music. In September 2012, the game was first released for iOS or three months later was followed by versions for Windows and Mac on Steam. In January 2013, versions for Linux on Steam for Android and subsequently followed as part of the Humble Bundle with Android 5

Gameplay

The objective of the game is to rotate a small triangle around a central hexagon ( hexagon ) to avoid contact with the approaching walls. If touched such a wall, the current match attempt is lost. A timer counts down the duration of an experiment, and the highest number in a level playing time is the high score. Super Hexagon includes at the beginning of three levels with increasing difficulty. Creates the player to survive at least 60 seconds in a level, the level is considered to be managed and it is a more difficult version of the levels unlocked, which is identified by the prefix "hyper ." Thus, there are a total of six levels. Formally, the game ends with the reaching 60 seconds in the last level.

Reviews and Awards

The review assessed the game overwhelmingly positive. Super Hexagon reached on the review aggregator site Metacritic 86 % percentage points. Also, the game took second place in the category "Game of the Year" in the top list 2012 of Apple App Store .. It is one of the finalists of the fifteenth Independent Games Festival in 2013 in the category " Excellence in Design" and received an "Honorable mention " for lent in the Festival Seumas McNally Grand Prize. The review site IGN awarded the game 9.0/10 and wrote, Super Hexagon was a " cleverly combined with difficulty monstrous work of art " and is still " mesmerizing and addictive ." Critical IGN rated only the necessary for the game reaction speed and concentration. The PC Gamer magazine praised the game and missed 90 of a possible 100 points. On the negative aspect of the possible Kurzweiligkeit the game was called. In a similarly laudatory way, the magazine EDGE, the ten points awarded nine and the game described as a " masterpiece" Developer expressed.

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