Amerzone

Amerzone is an adventure of the French computer game developer Microïds. It's about a journalist who wants to interview an aged researchers and then in its place in a fictitious Central American country ( Amerzone ) breaks up, there to complete an ancient ritual. Amerzone was published on 18 March 1999 for Microsoft Windows.

Action

In 1932, the adventurers Alexandre Valembois explored on behalf of the Muséum national d' histoire naturelle largely unknown regions of the Central American country Amerzone. The natives there wont centuries an ancient ritual in which an equally rare and mysterious species of white birds were helped hatching from their eggs. The completely unknown in Europe belief in the holy white birds spend the supposedly her entire life in the air and never land, fascinated Valembois, and he abused the trust of the local population in order to steal one of the mysterious eggs and spend to Europe. There, his tales no faith is a gift, however. 60 years later Amerzone is still a largely unexplored land which is cut off by the ruling dictator Antonio Álvarez from the outside world. Valembois is now close to an old man and death. The theft of the egg burdened him, and he wants to make the wrong happy undone. At this point he is the player who plays a young journalist who visited. Valembois asks the player to bring in his place apparently still fertile egg back to the Amerzone, there to revive the cult of the white birds. With the help of an invention Valembois ', the Hydroflots, a type of amphibious aircraft, the player gets after Amerzone. There it is then to bring the egg to its destination and to complete the ritual described by Valembois.

Gameplay

Amerzone is a first-person point-and- click adventure. The presentation of the game action takes place from the first person view. The camera is fixed on the player's location and can be freely rotated with the mouse. Objects with which they interact are characterized by a change of the cursor. Each site contains outputs that can be clicked as objects. The current location image is then hidden, placed the camera on the new site and the new environment then displayed. With the mouse, the player explores the environment, interact with objects, moving it from place to place, examined the scene and combined items.

History of development

Originally Casterman, the publisher, in which Sokal published, take over the production. Since this was not financially possible Microïds took over the creation of the game. Locations, plot and some characters are loosely based on Inspector Canardo, a comic book series that created Sokal in the 1980s. In particular, in Volume 5 (L' Amerzone ) the later game world is outlined. 2002 and 2004 created Sokal Syberia and Syberia 2 with two point- and-click adventure games that take more often to the Amerzone game world reference. 2011 were made ports of Amerzone for iOS and Mac OS X.

Reception

In reviews the background story and the graphics and animation has been widely praised. They criticized the most part fairly simple puzzles that occur especially towards the end of linearity of the game and the largely meaningless manual of the original edition.

  • Adventure-Treff: 75 %
  • IGN: 5.5
  • Jeux Video: 18/20
  • Just Adventure: A
56766
de