Chris Sawyer's Locomotion

Locomotion is an economic simulation that was developed by Chris Sawyer and published in September 2004 by Atari. The aim is to achieve maximum profit by freight between cities and various industries is transported by various means. For this purpose, among others, are Railways, road vehicles, ships and aircraft. Thus Locomotion attacks the idea of ​​the game was also developed by Chris Sawyer Transport Tycoon on new, without being the official successor.

Locomotion based on the technical basis of the successful Rollercoaster Tycoon and primarily uses its opposite Transport Tycoon much more flexible construction system, which enables the construction of almost any structure, intersecting tunnels and bridges to high- light rail systems.

Success

According to Daniel Chris Sawyer Locomotion, as already Transport Tycoon developed, with a three- man team. It was designed from the outset as an inexpensive " low budget " game. On the commercial success of its predecessor, the game has can not match; yet it enjoys to this day a loyal fan base.

How to Transport Tycoon numerous unofficial extensions such as new vehicles, buildings, industries, types of cargo or additional transport routes are also available for Locomotion on various fansites.

Differences to " Transport Tycoon "

Locomotion simplifies the gameplay of Transport Tycoon partially. The operator, for example the creation of schedules has been simplified. The graphics still presents itself full of detail, but in the proven isometric perspective.

Important innovations include, without limitation the construction of tramways, electrified railways and narrow gauge railways. Bridges, tunnels and stations can make themselves much more freely. For all roads is a far greater selection of vehicles available.

Unlike in Transport Tycoon, it is no longer possible to purchase shares of competing companies. The opportunity to invest in cities in order to get a better reputation in this, is also omitted. The opportunity to renovate the road systems of a city, so that was gone too. All manipulation of the competition have been removed.

Reception

Gamezone.de criticized the outdated technology and getting used to the controller. Compared to classic tracks can not be easily set by dragging and dropping and complex rail systems with changing lanes and signals are not as dynamic as in the predecessor and more likely to cause problems. Some elements from the previous Transport Tycoon are missing as well as an Internet game. Positive the good price- performance ratio and the addictive gameplay will be highlighted.

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