Grand Chess

Grand Chess or giant chess is a chess variant, invented in 1984 by Dutch game designer Christian Freeling. It is played on a 10 by 10 fields large board.

Characterization

The game is considered one of the most successful representatives of the "Great Chess Games ", which have an enlarged board and additional fairy chess figures, as the medieval Grande Acedrex. Freeling was invented by the former world champion José Raúl Capablanca chess variant evolve (see also Capablanca Random Chess ). Like this has the Grand Chess each side two additional farmers and two new characters: Marshal and cardinal. The Marshal combines the puff by puff of rook and knight, and the Cardinal can pull like a runner or a jumper.

Grand Chess is counted among the comparatively popular chess variants. There have so far held two world championships, which were held by e -mail. Game board and pieces are available.

Regulate

While the towers are, as usual, placed in the corners, the remaining figures, a number of advances to the Marshal on the f-file and the Cardinal on the g-line, so that the towers on the home row are the same freely and connected. The ten white pawns on the third rank. The black pieces are symmetrical to the rows eight to ten. There is also in this chess variant, no castling.

A farmer may be converted upon reaching the opponent's pawn and puppet series or remain Bauer, but on the last row, the Tower series, it must be converted. Unlike the standard chess pawns can be transformed only into already whipped pieces of the same color (so you can, for example, no two women of the same color on the board to be). If there are no officers beaten for conversion are available, so no farmer should be converted, which also means that one may draw a peasant in the tenth or first row. A farmer on the ninth and second series but still offers chess, when the opponent's king diagonally in front of him. Farmers as in standard chess the right to double step on their first train and en passant can beat. As with the Standard checkmate to constitute a victory and a stalemate as a draw.

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