Need for Speed II

Need for Speed ​​II is the second part of the developed by Electronic Arts racing game series Need for Speed ​​, and was first published on April 12, 1997 in United States. The European release was on February 3, 1998. Unlike its predecessor, the game has a clear arcade lastigere control.

Gameplay

In the game there are only circular routes on which one can reach 2000 speeds of over 400 km / h with the bonus cars FZR. For the first time there are three new car prototypes and show cars in the fleet. Also a sign of the clear arcade -heavy interpretation of the game represents the significantly tightened pace of play, which gives a much better sense of speed than in The Need for Speed ​​. As a multi- player Part got Need for Speed ​​II even donated a split-screen mode, with which you can compete with your couple on a PC against each other.

The Special Edition of Need for Speed ​​II introduces support for 3D accelerator cards from 3dfx and offers a new route, Last Resort. Additionally, you can take it all and walk backwards mirror image. This, however, the number of selectable colors is reduced for the player car. In addition, the driving physics in three stages between " arcade " can be - and " simulation -heavy" adjust, the latter resulting in a significantly more difficult journey.

Carlist

In the second version of the game, there are more than 11 vehicles; three of them are prototypes and show cars. The Special Edition includes a total of 14 race cars:

  • BMW Nazca C2 (Only the Special Edition included)
  • Ford Indigo ( Bonus Cars, unlockable )
  • Ford GT90
  • Italdesign Cala
  • Ferrari F50
  • McLaren F1
  • Jaguar XJ220
  • Lotus Esprit
  • Lotus Elise GT1
  • FZR 2000 ( bonus car in the Special Edition)
  • Bomber BFS ( Bonus Cars Special Edition )
  • Tombstone ( Stock Car, Bonus Cars Special Edition )
  • Ferrari F355 (Only the Special Edition included)
  • Isdera Commendatore 112i
  • Ford Mustang Mach III (included only in the Special Edition )

In addition, could be about cheats numerous other vehicles that made up usually computer-controlled traffic on the routes, and select mobile roadside objects (boxes, trunks, market stalls, etc.). Such selectable vehicles were, for example, the VW Type 3 or the Mazda MX -5 modeled.

Route list

The tracks are often characterized by very fast sections and are partly to very exotic places, what the arcade -heavy nature of the game emphasizes once more. There are apart from the racing oval Proving Grounds normal roads, so no actual racetracks. In free play also normal traffic can affect the courses are optional (except in Proving Grounds ).

  • Proving Grounds ( Oval racing in Norway)
  • Outback (Australia)
  • Last Resorts ( Mexico, included only in the Special Edition)
  • North Country (Alps)
  • Pacific Spirit (Canada)
  • Mediterraneo (Greece )
  • Mystic Peaks (Nepal)
  • Monolithic Studios ( Hollywood, bonus track )
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