Solo Whist

Solo Whist or short solo is a variation of the card game whist, in which the four players not playing together in lasting partnerships, but from game to game form shifting alliances. Solo Whist was loved playing as a loosening of a Whist game between two Robbern.

The rules

Solo Whist Whist is played as a package to 52 sheets of French playing cards, the so-called Whistkarte. Each player is dealt thirteen cards allocated individually, the divider proposes to last him self identification card to determine the trump suit on.

While at whist now the forehand, that is, the player to the left of the divider, the first trick plays out, it opens the solo whist the game with one of the following prompts, but it can also fit and leave no bid.

The game announcements

The possible greetings denominated in ascending order:

Proposition ( " Prop and Cop " )

With the announcement " I proponiere. " ( Prop ) announces the player that he will achieve together with a partner eight stitches. If a player wants as a partner in this alliance occur, it does so when it is your turn to speak, with the words "I suppose. " ( Cop ).

Billing is the solo whist using red and white tokens, a red mark has five points, a white counts one point.

Meets the announcer with his partner this contract, shall be paid by the two losers of the two winners each a red chip. Power of the announcer and his partner of nine or more stitches, so everyone gets the two for each multi-stitch ( Over Trick ), in addition a white mark. That make the announcer and his partner, for example, ten stitches, so they each received a red chip for the fulfillment of the contract and two white chips for the two more stitches.

However the announcer and his partner can not fulfill the contract, so receive their opponents one red chip. For the first Faller ( Under trick ') there is nothing to pay, for each other, however, a white mark. Make the announcer and his partner, for example, only five stitches, so missing three stitches for the fulfillment of the contract, ie it must be paid two undercuts. Your opponents thus obtained per one red and two white chips.

Solo

The announcer is committed to achieve five stitches, the other three players now form an alliance against the declarer. If the declarer fulfill his contract, he shall receive from each of the three opponents, two red chips, he can not fulfill his contract, he must pay to each opponent two red chips.

About stitches, and the second and each subsequent subsamples are paid back with white chips: power of the single player, for example, seven stitches, so he receives from each opponent two overtricks paid; But he does this, for example, only two stitches, so it has fallen three times and has therefore to be paid to each opponent two white chips.

Misère

The announcer agrees to make no trick in a game without a trump suit. If he succeeds, he will receive from each opponent three red chips, otherwise he has to pay to each player three red chips.

Abondance

The announcer is committed as a single player to achieve nine stitches, which he may declare a color of his choice for the trump suit. The value of this game are four red chips; About stitches, and the second and each subsequent subsamples are measured again with a white chip.

Abondance royale

The Abondance Abondance royale different from the fact that the declarer accepted as determined by the last card of the divider trump suit; the value is also four red chips. However, the announcement Abondance royale surpasses the simple Abondance.

Misère ouverte

When Misère ouverte his paper lays the declarer, as soon as he has to play his first card face up on the table. Otherwise, the rules of Misère apply, the value of this game is but six red chips.

Abondance déclarée

The Abondance déclarée is the highest bid. The declarer undertakes to make all stitches ( Slam ), but he may choose the trump suit themselves and play to the first trick. If it is possible to achieve all of the tricks the declarer, he shall receive from each opponent eight red chips, otherwise he has to pay to each player eight red chips.

The bidding

After dividing the forehand starts the bidding and called one of the above ways of playing or she says "I care. " Each subsequent player can either offer a vorangegange announcement or pass. A player who has ever fitted, must not be more later at the bidding participate (see below). The bidding continues while you continue to have passed three players and a variety is found.

If at the beginning of Lizits all four players pass or no player wants to accept a Propsition asked, so the cards are thrown together, and the player to the left of the divider are the cards for the next game.

The game

After completion of the Lizits the forehand to the first trick, unless it is played a déclarée Abondance, in the latter case opened the declarer play. Who has won a trick plays to the next trick. So the game continues until all thirteen tricks are played and can be billed. Just as at whist there is compulsion to follow, but no stitch coercion.

When Solo Whist there are any games or Rubber as at whist, every game stands on its own. It however always plays four games, so every player has even the forehand.

Supplements

In many cases, the forehand is granted the right to accept, after initial Customize a proposition of another player, but this creates a problem in a Bietfolge as " Pass - Pass Pass - Proposition - - pass " leads. At this point, now located at the back row player could the proposition of his want Vis à vis accept, and there is no reason why the permit. Instead of allowing only the forehand, after initial fitting, to accept a proposition, you should this possibility, if at all, rather leave open all players.

Solo Whist is played in deviation from the above rule, especially in the details of billing different variations; reproduced here usually is not binding, such as the rules of chess in the sense.

Swell

  • Peter Arnold, Editor: The Complete Book of Card Games, Chancellor Press, London 2002
  • Card Games. Victorian Patience and Other Games for One or More Participants, London, 1993
  • Albert H. Morehead, Richard L. Frey, Geoffrey Mott -Smith: The New Complete Hoyle Revised, New York 1991
  • David Parlett: The Oxford Dictionary of Card Games, Oxford 1992
  • David Parlett: The Oxford Guide to Card Games, Oxford, 1990,
  • David Pritchard: The Big Family Book of Games, 1996
  • Card game with a traditional leaf
  • Historical game
  • Bridge
  • Trick game
737345
de