Super Mario Advance

In Super Mario Advance is a four-part series of older Super Mario games, which was issued in revised form 2001 to 2003 for the portable console Game Boy Advance ( GBA). In the revised games are Super Mario Bros. 2, Super Mario World, Super Mario World 2: Yoshi's Iceland and Super Mario Bros. 3 The Games, originally from 1988 to 1995 for the Nintendo Entertainment System (NES ) and the Super Nintendo Entertainment System ( SNES) were published, were on the one hand, both graphically and acoustically adapted to the level of the console, on the other hand also improved content. In addition, all games can save. Apart from the actual game, the modules also include a new version of the arcade classic Mario Bros., which can be played via the link cable with up to four players. Together, the four games sold 19.06 million times.

  • 2.1 plot and gameplay
  • 2.2 criticism
  • 3.1 plot and gameplay
  • 3.2 Criticism
  • 3.3 Re-release
  • 4.1 plot and gameplay
  • 4.2 criticism

Super Mario Advance

  • Nintendo Entertainment Analysis & Development
  • Nintendo Research & Development 2
  • SRD (programming)
  • Shigeru Miyamoto, Masayuki Uemura ( producer )
  • Toshiaki Suzuki ( director)
  • Japan: March 21, 2001
  • United States: June 10, 2001
  • Europe: June 22, 2001

Plot and gameplay

  • → Main article: Super Mario Bros. 2 # action
  • → Main article: Super Mario Bros. 2 # Game Description

Compared with the original game, Super Mario Bros. 2 does not fall on that numerous detail changes were made large changes, such as new levels, on the other hand. For example, there are new items and enemies, as well as abbreviations. Another notable change is that the characters - the protagonists and the bosses - now speak. In addition, a mini-game has been added in which you can play Yoshi.

Criticism

When the game was released, it was not according to their expectations for former players. At the time when the Game Boy Advance was released, the unsuccessful Virtual Boy, with a new Mario game was released every Nintendo console, except as a starting item. The respective Mario titles exerted great influence on the future of consoles, where they appeared from. Players also expected under the title Super Mario Advance, which was also a starting track, a completely new Mario game. Why Nintendo chose for a remake rather than a completely new game, is not known.

The IGN reporter Marc Nix expressed predominantly positively to this new edition of Super Mario Bros. 2, he praised The game graphics. Less positively, he wrote about the supplements in the game, since they are useless in principle, especially the newly added Yoshi mini-game. He think it is a shame that the player receives no reward for this mini-game and Yoshi is outside its not playable.

The digitized voices in the game Nix judged as annoying, though they were sharp and clear to hear. In particular, the shrill sounds of the game figure Toad he criticized. Disappointed, he was about the fact that Nintendo to the principle only three game no new melodies added and existing hardly rearranged. Although the existing melodies are well reproduced and no new principle requires, but after a time would annoy the repetitive melodies.

Despite the negative reviews Nix recommends the new edition. He held also necessary since the last remake of Super Mario Bros. 2 Super Mario All-Stars lagged eight years.

Super Mario Advance was sold 5.5 million times, of which about 900,000 times in Japan, 3.2 million copies in America and 1.4 million copies in Europe. Thus, it is the best-selling Jump 'n' Run game for the Game Boy Advance.

Super Mario World: Super Mario Advance 2

  • Nintendo Entertainment Analysis & Development
  • SRD (programming)
  • Japan: December 14, 2001
  • United States: February 9, 2002
  • Europe: February 12, 2002

Plot and gameplay

  • → Main article: Super Mario World # action
  • → Main article: Super Mario World # game mechanics

Was complemented the game character Luigi, Mario's brother. Luigi's appearance and abilities were thereby completely taken over by Super Mario Advance. Unlike Mario, he can jump farther and higher. His voice was removed just like the Mario Super Mario Advance. The game saves all progress and also what character has mastered what level and how many star coins were collected. Furthermore, the difficulty has been reduced, so that the character does not lose all their forces obtained by special items.

Criticism

The IGN reporter Craig Harris, said that the new version of Super Mario World game is exactly like the original, also in terms of graphics, sound and the use of hardware strengths. In this respect it enjoyed the game, which is in his opinion the best 2D Mario platformer. Disappointed, however, he admitted that at the time was the release of Super Mario Advance 2 still no fundamentally new Super Mario game on the market and that the boss fights were too easy. In addition, disturbed him that Nintendo as a side dish again a multiplayer Mario Bros. offered.

For the presentation of the game wrote Harris: "It's a near perfect port of the Super NES version, but do not go expecting anything new. " ( " It is an almost perfect port of the SNES version, but do not expect anything new." ). The graphics are, as they absolutely were similar to those of the SNES version, below the level of the Game Boy Advance. The same is true for the background music. Overall, he gave the game 9.3 out of 10.

The website IGN listed Super Mario World: Super Mario Advance 2 on place 17 of the 25 best Game Boy Advance games.

Super Mario World: Super Mario Advance 2 was the world around 5.5 million copies over the shop, almost 1 million copies in Japan, 3.3 million times in America and 1.2 million copies in Europe. Thus, it is zweitbestverkaufte Jump 'n' Run game for the Game Boy Advance.

Yoshi's Iceland: Super Mario Advance 3

  • Nintendo Entertainment Analysis & Development
  • SRD (programming)
  • Takashi Tezuka (producer)
  • Toshihiko Nakago (Supervisor)
  • Hiroyuki Kimura (director)
  • United States: September 24, 2002
  • Europe: October 11, 2002
  • Japan: September 20, 2002

Plot and gameplay

  • → Main article: Super Mario World 2: Yoshi's Iceland # action
  • → Main article: Super Mario World 2: Yoshi's Iceland # game mechanics

Like the other games of the Super Mario Advance series holds also this is very like the original game. The graphic can be thanks to the hardware of the Game Boy Advance accurately reproduced. Content was given the game a new level, the player must unlock but only by insisting all levels and collect all the hidden objects. In the new edition of the game character Yoshi also makes noises. Because the image of the new edition contains the same number of pixels as the original game, the portable console screen but is smaller, can not the whole picture to be displayed at once. Therefore, porting developers used the scrolling principle.

Criticism

Even Super Mario World 2 keeps Craig Harris for one of the best platformer and therefore classifies the new edition as best platformer for the Game Boy Advance. Overall, he considers it the best game of the series of reissues and classifies it a 9.4 out of 10. The graphics come, although outdated by the time of release, already almost ten years on the small screen very good effect. Yoshi's voice is handled well by the speakers. At some points of the game fell Harris dips in the frame rate at locations that require a lot of computing power, and a very effect -heavy moment of the game was compared to the SNES version is very poorly implemented. Also the screen scrolling is partly not free from errors, so sometimes there are corners that you can not see. Harris showed a lack of understanding why the Nintendo Mario Bros multiplayer game attached to its third time. Yoshi's Iceland itself contains some mini-games, they can only be played alone, however, although they were quite suitable for multiple players. This, too, can not understand Harris and therefore expresses its disappointment.

With 91 points, it is at Yoshi's Iceland: Super Mario Advance 3, according to metacritic.com the best Yoshi -related video game. IGN appreciated it as a seventh- best game for the Game Boy Advance. It is also the Jump 'n' Run Game Boy Advance game, which was fourth most commonly sold. A total of 2.9 million copies were bought, about 600,000 in Japan, almost 1.8 million in America and nearly 500,000 in Europe.

Republication

As part of the so-called ambassador program in which first-time buyers of the Nintendo handheld 3DS because of its price reduction by one-third mid-August 2011 should be compensated by 20 NES and GBA games are provided at no cost to them, was released on December 16, 2011 Yoshi's Iceland: Super Mario Advance 3 free for the eShop.

Super Mario Advance 4: Super Mario Bros. 3

  • Nintendo Entertainment Analysis & Development
  • SRD (programming)
  • Takashi Tezuka (producer)
  • Toshihiko Nakago (Supervisor)
  • Hiroyuki Kimura (director)
  • Japan: July 11, 2003
  • United States: October 21, 2003
  • Europe: October 17, 2003

Plot and gameplay

  • → Main article: Super Mario Bros. 3 # backstory
  • → Main article: Super Mario Bros. 3 # Game Description

Super Mario Bros. 3 was exactly like Super Mario Bros. 2, already reprinted in Super Mario All-Stars. This re-release as part of the Super Mario Advance series is thus based on the SNES version of the game. As in Super Mario Advance Super Mario Advance 2 and the player is in addition Luigi to choose from. Luigi runs slower than Mario, but jump higher and farther, making it more difficult to control. In this new edition of the characters voices were awarded.

Super Mario Advance 4 support - partly - the Nintendo e - Reader: Using, a second Game Boy Advance system, the e - reader and a link cable, so can be read by special cards the content. There are three respective cards; once demo cards, through which the player unlocks demo videos, in which you learned special tricks about the game; Item cards, with which the player receives items in the game; Level - cards are available to those specially developed for this level. On the Level - cards are doing information according to which the level can be created. For this, the already available in the game elements are reassembled. On the playing module, up to 32 of these e - Reader level can be saved.

Another new feature in Super Mario Advance 4 is that playing through a level can be stored so that the player can look so afterwards, as he has led the character through the level. Up to two such films can be saved. While watching, they can not fast forward to.

Criticism

Although based Super Mario Advance 4 on the All-Stars version and plays as a result, as well, looks almost exactly and is the sound been almost at the same height, but is, according to IGN, thanks to the innovation of e-Readers the best game of the series. It got 9.5 out of 10. To re - Mario Bros. Supplement wrote IGN: " Though we've ragged on Nintendo for adding this game on the previous two Mario Advance titles, at this point we're just going to let it slide without any commentary. " ( "Although we have Nintendo ragged, because they have added this game the previous two Mario Advance titles, we'll let it slide at this point simply without any comment. ").

With 94 points Super Mario Advance 4: . Super Mario Bros. 3 at metacritic.com the second-best Mario game with status 2010 IGN rated it as the eleventh best Game Boy Advance game. Worldwide went 5.2 million copies over the shop, about 840,000 in Japan, 3 million in the U.S. and 1.4 million in Europe, which makes the game 's third best-selling video game of the genre Jump ' n' Run for the Game Boy Advance.

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