Super Mario World 2: Yoshi's Island

Japan August 5, 1995 United States October 4, 1995 Europe October 6, 1995 GBA Japan September 20, 2002 United States September 24, 2002

Super Mario World 2: Yoshi's Iceland (Japaneseスーパー マリオ ヨッシー アイランドSupa Mario Yosshī Airando ) is a process developed and published by Nintendo in 1995 game for the Super Nintendo Entertainment System. 2002 adaptation for the Game Boy Advance was released called Yoshi's Iceland: Super Mario Advance 3 (スーパー マリオ アドバンス3, Supa Mario Adobansu 3).

Action

The action of the game takes place at the time as Super Mario and other main characters, like his brother Luigi, or Bowser, even babies were.

A stork to bring in one night to her parents, the two baby Mario and Luigi. Suddenly Kamek, a Magikoopa hisses zoom on a witches' broom on him and grabs Luigi. Mario falls into the depths on the back of a green Yoshi, acting with his friends, to help the child.

As Kamek back in the castle of his master Bowser, he noticed that one of the babies is missing. He sends his helper to catch Mario.

Using a card that is adjacent to Baby Mario, Yoshi the stage a relay race through six different areas of the Yoshi Island and then finally come to Bowser's kingdom to free Baby Luigi from the clutches Kameks. Every 4th and 8th level, the player must compete against a boss.

Game mechanics

The game mechanics differs from that of the direct predecessor Super Mario World and other Jump ' n' Runs at that time. It is particularly striking that Yoshi against most opponents is invulnerable and only lose Baby Mario in contact with the enemy. This must then be captured quickly before he is kidnapped by Kameks agents.

The player controls almost exclusively the different colored Yoshis, but all have the same capabilities. Nevertheless, there are some places golden stars which Baby Mario can be controlled for a short time. He is invulnerable and can run along all the walls and ceilings. In addition, there are at certain locations bubbles, is transformed at the touch Yoshi for a limited time in a different form such as a helicopter, a submarine or a car.

A central element of the eggs. Yoshi can carry up to six pieces at a time with it. The eggs represent Yoshi's missiles is with which he can shoot at enemies, but also pick up extras or tilt switch. In the game there are several different types of eggs: The green eggs are the standard variety, there are also the only ones that Yoshi can produce itself. Yellow eggs occur when a green egg bouncing against a wall or other obstacle. Does a yellow egg on an opponent or a particular object, such as a question mark cloud, a yellow coin appears. In a red egg two stars are free, and flashing eggs produced a red coin. Red eggs are formed when a yellow bouncing egg against a wall or other obstruction. Flashing eggs are found only at specially designated locations. Green, yellow and red eggs are also found in colored blocks. Blocks for green eggs are infinitely usable only once for yellow and red, however. Green Eggs Yoshi can swallow by most, but not all enemies are placed. To this end, he has to lap up first though.

However, not only eggs can be used by Yoshi as ammunition, but also licked up opponents.

The game world consists of six different areas, each with eight levels. In every fourth and eighth level of an area, the player must compete against a boss.

For each completed level, a high score is calculated. This results in 50% of collected flowers, 20% of red coins and 30% of collected stars. These stars also serve as a counter for the amount of time the player has to capture Baby Mario back when he's gone Yoshi lost due to injury. If 100 % were achieved in all eight levels of a game world be an extra level and a bonus game accessible.

Reception

Due to the excellent playability and the ingenious level design, the game received at the time consistently top ratings and is considered by many players to this day as the best platformer of all time. The popular at this time Video Games rated the game in the issue 9 /95 97 %, which is the highest rating awarded by then represented. Tetsuhiko " Tet " Hara, one of the competent tester, concluded his comment with the words " ... this game verges on the miraculous! " From. The editors of the video game magazine "Total " for the first time awarded the grade 1 .

Technical

In the game module, a memory module for up to three Scores is integrated. This can be copied or deleted from the main menu.

Furthermore, a Super FX chip is in play module to built simple 3D effects represent, for the internal CPU and PPU of the Super Nintendo are too weak. An example of these effects is the background of the main menu, which is the Yoshi Island or later Bowser's kingdom or the intro sequence. In game three-dimensional objects are occasionally used, such as rotating beams. This gave Yoshi's Iceland as one of the first Super Nintendo jump'n runs simple 3D effects that were part of level design.

New edition

In 2002 the game for the Game Boy Advance as Yoshi's Iceland was: Super Mario Advance 3 republished. It contains 6 additional levels like all games of the Super Mario Advance series also the game Mario Bros..

As part of Nintendo's Ambassador program was placed first buyers of the 3DS as a free Virtual Console games available.

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