Utopia (video game)

Utopia is a 1981 originally for the Intellivision game console and home computer by Mattel Aquarius developed by Don Daglow strategy game. It is considered the first economic and gods simulation. July 2010 it was implemented in the Game Room by Microsoft for Windows and Xbox 360.

Gameplay

Utopia is a turn-based title for two players and has no AI opponents. De facto can be played without a second person but the game also. And the total number of rounds (default: 15 laps ): At the beginning of the game, the round duration (60 seconds default) is specified. The gameplay is presented from a bird's perspective. Each player is in control of his own island, which consist of several grid squares and can be controlled with the cursor. The aim of the game is the competition with the opponent, the new Utopia to decide for themselves. This goes for both players about collecting points. This is for the satisfaction of the population and is determined by various factors, such as safety, housing, and food supply. The player with the higher score wins.

Both players invest during their bout with the game currency gold bars either in the construction of various buildings to supply the populations. In addition to factories and farms, this calls for homes, schools and hospitals. Other investment opportunities are fishermen or PT speedboats and supporting rebel activities on the island of the opponent. If a player manages not to take care of the diet and the satisfaction of its population, he risks a rebellion. This reduces the number of points and leads in some cases to the destruction of buildings. Revenue achieved by a player when randomly generated rain clouds streak across farm fields, when fishing boats are positioned over schools of fish and at the end of each round, depending on the output of factories and fishing boats.

Most rounds consist usually consist of the construction of new buildings at the start of the procession, followed by the positioning of their own fishing boats on the continuously migrating fish. Alternatively, the player can attempt to use his warships to sink the fishing boats of the trailing goal and thus to keep his score low. Algorithms determine the random process and the occurrence of rain clouds, tropical storms, hurricanes, fisheries and pirate ships.

Reception

2004 leads the U.S. online gaming magazine GameSpy Utopia in its Hall of Fame, on the grounds:

" Considering the state of home video -game technology in 1981, Utopia is an astonishingly detailed simulation. "

"Given the state of the computer game technology in 1981, then Utopia is an amazingly detailed simulation "

The US-based online games Gamespot devoted Utopia an article in his series Unsung Heroes: Groundbreaking Games ( German: Forgotten heroes: Pioneering computer games) and described it as " amazingly complex game (and often Civilization 0.5 ), and in [ the ] the laid the basis for PC simulation classics such as Civilization and SimCity. "

2011 Utopia was selected by a public vote to 80 games, which presented the Smithsonian American Art Museum in his exhibition The Art of Video Games. It is the fact representative of the artistic design of tactics games for the Intellivision game console.

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