Action-adventure game

The action adventure is a computer game genre that combines elements of the adventure with elements of the action game, that requires both solving puzzles and skill.

Gameplay

Usually, the player controls in an action -adventure game, a single figure, the level-based or must do certain tasks in a continuous game world. These include not only the skill of challenging gameplay elements such as jumping (see Jump ' n' Run) and fights against different opponents also characteristic of an adventure game puzzles. This can approximately be to find certain items, possibly to combine and then bring in the right places to use to overcome obstacles (such as locked doors ) and progress through the storyline created by the game designers. Chris Crawford abstracted this principle and describes it as " obstructionist Stories".

Game perspective

The first action-adventure until the early 1990s were mostly in plan view ( eg, Atic Atac, The Game of Robot) or in side view ( Underwurlde ) are shown. Later, it was also the isometric perspective or since advent of 3D graphics and especially the first-person view is often the third-person perspective.

Known representatives

The first action-adventure was 1979 adventure game for the Atari 2600 system. As a well-known series of the genre Tomb Raider may be considered that combines puzzle solving, combat and jump-and -run deposits. From the number of items sold her even more successful the console The Legend of Zelda series, which also contains elements of role-playing games and their classification between action-adventure and action role-playing game is controversial.

More games are available in the category: action-adventure.

Related Genres

Action adventure games have different hybrids formed with other games, so that a clear distinction is often not possible. Are typical, as already mentioned, combinations of action-adventure and Jump- and-run games. The transition to the third-person shooter is sometimes blurred.

Parallels with the action role-playing games, just like the action adventure zurückbaut the story and puzzle elements of other role-playing games and the game shifted focus to killing big enemies crowds. The distinction here is usually then made ​​as to whether an RPG system is used.

Action adventure, the 2D elements ( side-scroller, Jump 'n' Run) and a large, located in the game acquired through the use of power-ups gradually be tapped world combined (such as Shadow Complex ), are also called metroidvania called. The name is made up of Metroid and Castlevania, which are among the best-known representatives of this sub-genre.

27930
de