Forgotten Realms: Unlimited Adventures

Unlimited Adventures (English for unlimited adventures ), and Forgotten Realms: Unlimited Adventures, FRUA short, is a proprietary development system for creating computer role-playing games. It was developed in 1993 by Micro Magic and Strategic Simulations ( SSI) for DOS and Macintosh published and is an offshoot of the successful GoldBox series.

There are many fan sites that provide additional levels, graphics and hacks available. Over 700 games have been created and published it. There are also other fan projects based on FRUA.

Game Description

The gameplay is largely in the GoldBox the series and is set in the Forgotten Realms world of Dungeons & Dragons ( 2nd Edition ). The color palette has been increased from 16 to 256 colors. The player controls and a maximum of five other team members through various aboveground and underground areas and needs to solve various tasks and fight monsters. In general, a 3D view is in a small window on the left side of the screen, displayed, which is gradually updated while running. Does the group of people or monsters, there is a portrait displayed instead. On the right side of the data characters are output; downstairs there is a large text window, as many details are notified in writing.

Struggles are represented in an isometric perspective and are turn-based, so alternately, not in real time. The treasury and opposition figures are shown as small sprites. For overland travel is usually switched to a large area map, which is also walkable. The position of the group is indicated by a dot. Is controlled using the arrow keys on the keyboard or the mouse.

Included is a finished game The Heirs to Skull Crag.

Game development

Each game can have up to four overland maps and 36 dungeons ( dungeons ) are made. In a database, and images and data of 16 non-player characters and more than 112 monsters, in addition to different graphic sets of walls, doors, stairs, teleporters, and the like contain. Some elements were from previous SSI games like Eye of the Beholder taken. In addition, partially own graphics and sprites can be imported in PCX and LBM format. Some basic data, such as background terrains, walls or ceilings can not be changed without hacks. In a monster editor there are settings for names, properties, values, and items carried the creatures.

The game world can be both on a map in plan view, as well as in the 3D window to create. Then the programmer defines several events and is a text messages.

Finished game designs can be printed out and pass as a file; an optional password protection prevents insight and change. However, a copy of the original software is needed to play. As system requirements a VGA graphics card and hard disk with 5 MB free space must be available.

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