Juiced: Eliminator

Juiced: Eliminator (of English ugs to juice. Provided with some energy, eliminate: something off ) is a street racer game for Windows, Xbox and PlayStation 2, it was released in 2006 as the successor of Juiced, making it the second part of Juiced series. It was developed as a competitor to the PSP Portable versions of the Need for Speed ​​series exclusively for the handheld game console PlayStation. The aim was taking advantage of the strong multiplayer capabilities of the platform.

The structure of the game is very similar to that of its predecessor. There are two key areas: Driving from racing and tuning of vehicles. The plot is identical to that of its predecessor. The player assumes the role of an unknown driver in the fictional American coastal town of Angel City. His goal is to arrive at the eight dominant race teams by building their own successful racing teams to respect.

Also for this game original licenses were used exclusively. This means that all vehicles and tuning parts that are shown in the game, also exist in reality.

Gameplay

Generally

Juiced: Eliminator is a port of its predecessor published in 2005 Juiced for the PSP. Therefore the game in many parts is the same as the previous model. The central element is the driving races on normal roads that have been blocked off for the race. The cars participating in the race are usually tuned versions of large-scale models. The game includes a variety of tuning options for the modification of performance and looks. One example is the potential use of Nitro, which can give the car a significant speed boost.

Key elements such as the city, the career and the gameplay have been taken over by Juiced. That is, even this game plays in American coastal town of Angel City, which is divided into several districts. These are each under the control of a racing team. The player's goal is again to get the teams to reputation. Look, the player primarily through his driving skills, namely the profits of the race, but also for his cars and his skill in betting.

Innovations

The game has been expanded in some areas. So the developers added a two new districts: Chinatown and the Anglo - Raceway. They have like the other nine districts each have eleven tracks, so the game now contains a total of eleven areas and 121 different routes. As a new type of racing Eliminator race were inserted. You from running as normal straight course racing, but there is the difference that in the end is eliminated each round, the last placed rider, until only one driver remains.

The game has also been revised in terms of realism. Above all, the driving behavior of the vehicles and the sounds of the engines have been further developed in the context of improvements.

But the core of the development was the setting up of a multi- player mode. The developers of Juice Games took advantage of the wireless capability of the PSP and built a one multi-player mode. The tracks and the racing sequence are unchanged in multiplayer mode. The only difference is that you go against human opponents.

Rolling stock

Juiced: Eliminator includes a total of 63 licensed cars. There were all the vehicles from the predecessor, acquired a total of 56. The nine added vehicles are mostly compact cars. A brand vehicle seat is in the Juiced series for the first time represented.

The following table lists all of the vehicles in Juiced: Eliminator are playable:

Soundtrack

For Juiced: Eliminator, a new soundtrack was compiled. This includes a total of fifteen songs from the fields of electronic music and pop.

Reception

Due to the great similarity to its predecessor is Juiced: Eliminator also evaluated similarly by most game magazines.

The author Andreas Müller of Gamona assigns the game a positive review because of in almost all areas very convincing presentation. It highlights the title for consoles exceptionally large range of vehicles and routes as well as the graphical presentation of the game. The only gripe with the technology make long load times dar. Praised in turn is the realistic driving behavior of the vehicles represented in the game.

X -zine indicates no number rating, but also praised the consistently successful implementation of the game for the PSP.

In Gameswelt something monotony is criticized when playing, caused by a very protracted career mode. The artificial intelligence is criticized for not being strong enough for experienced riders. Praise is in turn primarily the large scope of the game in terms of vehicle, track and tuning range. Also from the technical side, the game is viewed positively, the author praises the good graphics.

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