Super Mario 64

  • Shigeru Miyamoto ( Producer, Director )
  • Yoshiaki Koizumi, Takashi Tezuka (co - directors )

Super Mario 64 (スーパー マリオ64, Supa Mario Rokujūyon ) is a popular and highly successful video game developed by Nintendo. It was built under the guidance of Shigeru Miyamoto and was first in 1996 as one of the starting track (next to Pilotwings 64) for the Nintendo 64 ( N64 ) released in Japan.

The game is now regarded as a milestone, as it was able to convince not only in design and playability, but especially the genre of three-dimensional Jump ' n' reasoned runs and the development of subsequent video games coined a powerful, lasting and influenced.

Was first introduced as a playable version of Super Mario 64 public, for the time still a Ultra 64 planned new console, the Nintendo Space World 1995 in Japan. Decisive for the development, Shigeru Miyamoto was responsible, which made ​​its appearance both as director and as a producer. In essence, the development of the game dragged on for over two years, although Miyamoto since Starwing ( Starfox, 1993), which uses the Super FX chip, a three-dimensional concepts for Super Mario game work out. In addition, a wider audience for the first time heard Mario 's voice, which he lent his voice to Charles Martinet. For the music of the game, the Nintendo - house composer Koji Kondo was again responsible. Super Mario 64, with around 11.9 million units sold, the most successful Nintendo 64 game.

Action

Mario was invited by Princess Peach to a cake. But when he arrives at her castle, he discovers that she has been kidnapped by his old nemesis Bowser. Needs to save her from Bowser's clutches travel to multiple worlds he usually achieved by painting in the castle, and there collect stars and keys that are always open more areas and bring him to his goal, the final battle with Bowser, Mario closer now. After the successful rescue Mario from Peach gets a kiss on the nose and the promised cake.

Playability

Received special praise for its revolutionary Super Mario 64 playability. The game features a completely open game world ( with the castle as the center and starting point ) and with a large freedom of action. The game is the controller of the then new console, the N64, tailored. Mario here has a variety of jumps, running and gaits, as well as other movements and actions. The camera (ie, observation perspective) is also freely rotatable and zoomable.

The game offers themed level, for example, a cloud world, an underwater level, a lava or snow world populated by increasing size and difficulty of numerous enemies and some friends, in which diverse tasks must be performed after successful completion of the longed- star bring that are needed for the rest and the end of the game. Overall, the game offers 120 stars, but only 70 are needed to complete the game ( while collecting all the stars to activate the cannon on the castle grounds. With it you can make the character shoot at the castle roof where Mario meets Yoshi which gives him 100 life. the Aviator Hats on the roof allows exploring the castle grounds on the fly ). Each of the 15 levels that one usually reaches up through cracks in paintings, offers seven stars. A further 15 tasks and hidden star can be found in the castle itself

The game features the typical, simple Nintendo humor and still many references to classic game elements of the 2D series. Although a work based on skill challenges Hüpfspiel, Super Mario 64 offers numerous other gaming experiences such as puzzles, race game -like deposits, search tasks, etc. that revolutionized the genre.

More versions

In addition to the Nintendo 64 original, which was released in Japan and North America and 1997 in Europe in 1996, there are some reactions and remakes of Super Mario 64 was released in 1997, exclusively in Japan, Shindou Super Mario 64 This version of the game now uses the Rumble Pak. Only in the U.S. and Europe, the game was also re-released in 1998 as part of the Player's Choice series. In 2003, the game was released for the iQue Player console in China.

2004 also followed the new version Super Mario 64 DS, as a launch title for the Nintendo DS. This game offers most of the same content as the original, but a custom in this portable console control, cleaner graphics and some minor additions such as mini games. However, the most noticeable changes are the new characters. In addition to Mario, you can play now also dispute with his brother Luigi, Wario and his evil cousin the green dinosaur Yoshi. Each of the characters has its strengths and weaknesses. So Luigi offers the largest bounce, Wario physical strength and Yoshi eats the opponent with his long tongue. Mario is a good all-rounder. Also, there are thirty stars to collect more than the original. However, you also do not need every star of the game, to win.

The end of 2006 the game was released as a download for the Virtual Console, the graphic will appear here in a higher resolution and looks so clean. It also offers, in contrast to European N64 original to a 50 -Hz adaptation.

Although a direct successor to Super Mario 64 was planned for the 64DD, but due to the lack of success of this N64 expansion it never got why only Super Mario Sunshine continues the series for the GameCube.

Soundtrack

The official soundtrack of Super Mario 64 in 1996 in Japan and America, and in Europe in 1997 under the name It's a me, Mario! published. It was composed by Nintendo composer Koji Kondo. The soundtrack contains 36 tracks from the game, including the famous "It's a me, Mario! " by Charles Martinet. The running time is 51:14 minutes. In the game Donkey Kong Country 3: Dixie Kong's Double Trouble! Wrinkly Kong plays in her memory cave frequently on a Nintendo 64 Super Mario game. It is heard a slightly modified version of the track "Staircase trio " from the Super Mario 64 soundtrack.

Ratings

Original version

In addition, Super Mario 64 was in a list of 100 games that now make even the most fun, the magazine Edge ranked second

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