Manhattan (board game)
Game of the Year 1994 German Games Award 1994: 3rd place
Manhattan is the name of a board game for 2-4 people the author Andreas Seyfarth. It is suitable according Recommended age from 10 years and was released in 1994 when Hans im Glück. Manhattan was named Game of the Year 1994.
In six major cities in the world, players build towers and try to get hold majorities and keep them.
The game is divided into 4 rounds. In each round, the starting player moves.
The six cities are shown with 9 building lots (3x3). To call these building sites, each player gets four building cards on which a building site is always given. The fact that the players sit on different sides of the pitch, but the cards are held only in one particular direction, creates a non- computable number of Plot cards (with the exception of the central building space). Each card indicates one of nine places of a city. The player can, however, decide in which city he used a map, so that each card indicates 6 building sites. After playing the map is this on the discard pile and the player draws a new card. Thus the building options are continually changing. The building sites are kept hidden.
Each player has the same number of towers with floor heights of 1-4. Before each round, players choose from six towers that they want to block. This selection may not be changed during the round. The selection of the towers is visible to all players at all times.
A train includes the playing of a building card and putting a tower on the designated building site. Here, the players try to gain majorities in the cities. You can build over a tower of the opponent and take possession. This rule: The player must be built on after the train at least as many floors in the tower call his own as the enemy, otherwise the train is not permitted. It always counts here each color for themselves. (Example: A tower consists of 1 floor yellow, white 2 floors, 3 floors blue, now yellow can "take over" with a 2er component of this tower He thereby draws with 3 floors equal with blue, but has set as the last and has. now the tower ) in each round so each player plays 6 trains, then one scoring and the procedure begins again with a new starting player.
- Each tower of his own color = 1 point
- Each majority in a city = 2 points (Example: Blue Tower 1, Tower 1 Yellow, White 3 towers = 2 points for White )
- The tallest tower in the game = 3 points
With a tie, no points are awarded. Importantly, even if there are 2 same colored high towers, no points are awarded. Who after 4 rounds has the highest point total wins the game. Of equality is possible.
There are several tactical variants that have proven successful. As a principle, applies, however, over-building is the cornerstone of success.