Tikal (board game)

Game of the Year 1999 German Games Award 1999: 1st place Gamers Choice Award 2000: Multiplayer winner

The board game Tikal is a game author by Wolfgang Kramer and Michael Kiesling, which was awarded the Critics' Prize Game of the Year and the German Games Award 1999. It is published by Ravensburger in 1999; In the same year the English translation was published by Rio Grande Games. Theme of the game are hidden expeditions to Mayan sites in the jungles of Mexico and Guatemala, hence the name based on the ancient Mayan city. The game board design takes up lots of images of the Mayan culture. Temple levels are provided with corresponding Mayan figures, the basic idea of ​​the increase of temples respectively their layered exposure corresponds to the Mesoamerican tradition of continuous superstructure old temples.

If a player 's turn, he draws a hexagonal terrain tiles and applies this to the board. So who explored the jungle is constantly a little bigger. Ten action points has then to award the player. He can use his expedition members on board. Or it moves it to the next terrain tiles. He can pick up certain fields treasures that can bring valuable points. In other fields, temples are to be found, the layer can be excavated by layer.

Whenever a tile is placed with a volcano on the board, there is an intermediate rating. Now each player has a further opportunity to optimize their position on the field with additional ten action points. If a player has done this, the score is determined once for him. Then the next player 's turn to consume his ten action points to be considered then. After the last ground plate was placed, there is a final rating. The winner is the player who, after a total of four scoring rounds has the highest score.

A similar game idea, this time in the far reaches of Indonesia, published in 2000 followed the game Java the same writing team. The Mexica published in 2002 is the third part of the mask trilogy.