Top Secret Spies

Game of the Year 1985 shortlist Game of the Year 1986 The Golden Pawns 1985, 1986: 1st place; 1987: 3rd place Swiss Family Games Games Award 2002: 1st place

Heimlich & Co is a simple board game with rules in the Bluff character by Wolfgang Kramer. The game was released on German 1984 Edition guinea fowl, then in 1986 at Ravensburger and 2001 in a new design with Amigo. In other languages ​​( including English, Dutch, Spanish ), the game was postponed. In addition to the Golden Pawns in 1985 and 1986, the game of the year 1986, also received the Swiss Games Award 2002 in the category of family games.

Content

  • 7 Agent Map
  • 7 agents figures
  • 7 scoring markers
  • 1 Safe Stone
  • 1 die, Schedule and Instructions

In the new edition of the Amigo publishing still 26 event cards, so-called top-secret maps were added.

Game History

In a village with several houses seven secret agent driving around, which can be moved by all players by division of the dice. Each player has a secret get randomly assigned at the beginning without knowing the other players an agent and tried to let him collect as many points as the game progresses. Points are awarded whenever any agent meets the safe, which then can be transferred to another place again and again. Then everyone gets the value of the house in which he is currently credited. The agent in the ruin is so, however, he receives 3 negative points. The winner is the one who exceeds his scoring marker as the first target.

The special attraction of the game lies in the fact that one is not up to the resolution of the identity of the players realize and many agents empty, ie without teammates are. It is therefore necessary to identify themselves by constant high ratings because it is otherwise withdrawn or boycotted by the other players, or even end up in ruin.

Variants

  • In the original game, a variant is already provided which allows all players at the end of the game by a cast in the middle of the game Tip to win extra points, if you could expose the individual identities of the agents. Meet the observations, even a player can win, which did not produce his first marker to the finish.
  • In the new edition of Amigo - play and leisure enter the 26 event cards, which can be influenced scoring rounds, and other tactical options Bluff.

The game is considered as the prototype of the so-called Kramer bar, a leading around to the actual game plan points bar, where you can select the current score for all to see. This bar has now been used in many other games.

Radio plays

In 1988, the carousel publishing a radio drama series with 6 episodes out. In this series, 3 children go in the fictional town of mist castle on gangster hunting. The series was apparently inspired by the great success of the Scotland Yard plays, which were also derived from the same board game. Heimlich & Co was directed, however, at a slightly younger audience and was obviously much less successful. Beginning of 2013, all episodes have been re-released as mp3 Highscore Music.

Follow

  • Episode 1: The Mysterious Vault
  • Episode 2: Dangerous Photos
  • Episode 3: The Wonder Machine
  • Episode 4: Excitement in the mist castle
  • Episode 5: Magic in the ruins
  • Episode 6: The Testament of the Old Lady
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